![]() Not sure when I’ll have time to check on that though, but I’ll report results when I can. I haven’t used it on any existing characters yet to know whether it works smoothly with old manually adjusted poses, so that’s probably the next step. I’ll continue messing around and trying to find broken things, but so far I’m enjoying this new approach. Starting from rest pose and bending lShin as far towards the rear as it will go, and then creeping up from zero with the Knees Up Left morph works okay until the value hits 0.062, interestingly enough:.If I instead start from rest pose, first extend lShin as far as it will go along it’s local X axis, and then set Knees Up Left all they way up (the order of operations being important there), this is observed - which I figure is probably again due to shapekeys not being driven by posed bones:.Possibly related, I’m not sure, but there is also some odd behavior observed by starting from rest pose, first setting Knees Up Left all the way up, and then extending lShin as far as it will go along it’s local X axis:.Here I’ve posed lShin and lThighBend bones into roughly the position they’d be in if the Knees Up Left body morph were set (note though that the body morph is not set in these images): Corrective shapekeys don’t seem to be driven by bones any longer.This is awesome so far, but there are a few minor things I’ve noted while testing build 0894. The "knees up" morph is applied at 50% so the driven bone is half way, the posed bone is counter rotated by 60 degrees and the limits are correctly preserved. Below an example with the "knees up" body morph for G8F. 9 Features This plugin for Daz Studio 4.10, 4.11 and 4.12 adds a new Mesh Grabber tool to your Daz Studio s Tools menu. This way it is possible to use body morphs and keep the limits for posing. Before the limit rotation constraint we add a copy rotation from the driven bone with add as action.īelow an example with the G8F lshin bone.The posable bone parent is not changed to the driven bone.That is, the driven bone rotation is added to the posable bone. So instead of parenting we should use a add constraint and keep limits. This way it is not possible to preserve the limits because the posable bone space is relative to the driven bone. The actual implementation makes the posable bone a child of the driven bone. I believe I got a way to keep limits with driven bones. The exprnet directory contains the python file autoface.py, a data file input.csv, and a folder with example images.Ĭongratulations! All dependencies are now installed.Daz studio 4.15.0.30, blender 3.0.1, diffeomorphic 1. The latter should have been created by the Colab notebook in step 12. ![]() Copy the content of this directory into the Expression-Net directory on Google Drive. The Autoface add-on, which was downloaded in step 4, contains a directory named exprnet. Copy the exprnet folder from Autoface to Google Drive Make sure that the ExpressionNet, Shape, and FacePoseNet models are stored in the folders Expression_Model, Shape_Model, and fpn_new_model respectively.ġ4. ResNet/įor more information about Expression-Net, see By clicking on the link you will get a long password that should be pasted into the box. To run the cell, press on the arrow to the left of it. To mount the Google drive, execute the first cell in the notebook. Make sure to save it as a Python 2 notebook. Sign in to Colab with your Google account and save a copy of the notebook. They give you 15 Gb storage for free, which is more than enough to run the Autoface script. Many useful packages such as OpenCV, Dlib and tensorflow are preinstalled on Colab.Ĩ. Instead, we will run tensorflow on Google Colaboratory, or Colab for short. Well, I failed to do that, so I am not the one to give instructions. Grab the latest sources from github, go to the base folder of the dlib repository, and run The instructions refer to install scripts whose location is not immediately obvious. I installed the Python 3 version but Python 2 will probably work too. On Windows you start by installing the following software:ĥ.3. ![]() This is quite complex, but the instructions at are very useful. Put this file in the Autoface directory and unzip it. Instead the file can be found on dropbox. ![]() This add-on uses some data files that are too large to put in a Bitbucket repository. 3D ALBUM COMMERCIAL SUITE 3.0 - 1 DVD 3D ALBUM PICTURE PRO PLATINUM 3.1 - 1 CD 3D HEAD AND NECK ANATOMY WITH. Install the Autoface add-on in the same way as the DAZ importer. To install the add-on, follow the instructions at. The DAZ importer is a Blender add-on that imports native DAZ Studio files (.duf. It comes with some free assets, including the Genesis 8 Male and Female characters that the Autoface add-on uses as base meshes.Īutoface is an add-on for Blender 2.79. DAZ Studio is free but you need to register to download it.
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